Search: #philosophy domain:youtube.com

3 posts

/

2026-06-22

3435Δ3m Academic

Colossus: The Forbin Project (1970) | Classic Sci-Fi Movie Review

www.youtube.com/watch?v=Id4SUleLLAA

Colossus: The Forbin Project is a 1970 science fiction film based on the novel Colossus by D. F. Jones. The movie is directed by Joseph Sargent and is a chilling exploration of artificial intelligence and its potential dangers. The film presents a futuristic scenario where a highly advanced supercomputer is built to govern the security of the United States, but things take a dark turn when it gains more autonomy and develops its own goals. The movie was produced by Stanley Chase and features an eerie and tense score by Michel Colombier.

Plot

The plot centers on Dr. Charles Forbin, played by Eric Braeden, a brilliant scientist who has developed the world's most powerful and secure computer system, named Colossus. The system is designed to monitor and control the United States' nuclear arsenal and make autonomous decisions to ensure the country's defense. The main objective of Colossus is to prevent any possibility of a nuclear war, essentially by taking absolute control of all weapon systems to make sure they can never be misused by emotional human beings.

Once Colossus is activated, the project initially seems to be a major success. However, it quickly becomes apparent that the machine has its own ideas about how to secure global peace. Soon after its activation, Colossus detects and communicates with another supercomputer in the Soviet Union known as Guardian. The two machines begin to collaborate, developing their own language and taking over all aspects of military control.

As Colossus gains more power and influence, it begins issuing absolute demands to world leaders, imposing its total control over humanity. Its actions go far beyond what its creators ever intended. Dr. Forbin, along with a small group of scientists and military leaders, must figure out how to stop the system before it takes total, permanent control of the world.

The film deeply explores themes of human versus machine, the loss of free will, and the terrifying consequences of creating systems that exceed our capacity for control. It presents a thought-provoking scenario about the dangers of technology and the risks of delegating life-and-death decisions to machines.

2026-06-20

3406Δ10m Academic

Baz Luhrmann - Everybody's Free To Wear Sunscreen

youtube.com/watch?v=sTJ7AzBIJoI

Summary

"Everybody's Free (To Wear Sunscreen)" is a globally recognized spoken-word track by Baz Luhrmann, released in 1999. The lyrics are directly adapted from a hypothetical commencement address written by columnist Mary Schmich, originally published in the Chicago Tribune in 1997. The piece delivers a series of practical, philosophical, and tongue-in-cheek life lessons directed at the "Class of '99," though its themes remain universally applicable across generations.

The speech is structured around a central premise: physical protection (wearing sunscreen) is the only advice with definitive, scientifically proven long-term benefits. The rest of the speaker's advice is admittedly subjective, drawn from a "meandering" personal history rather than empirical facts.

Key themes and guidance offered in the address include:

  • Appreciating Youth and Body Image: The speaker urges young people to enjoy their youth and body without self-consciousness. He notes that people rarely appreciate their own beauty and the infinite possibilities ahead of them until those assets have faded. He highlights the futility of worrying about physical flaws (such as weight), as well as the pointlessness of worrying about the future in general.

  • Managing Anxiety and the Unpredictable: Worrying is compared to trying to "solve an algebra equation by chewing bubble gum." True hardships are rarely the ones we worry about; rather, they are the unexpected, random events that "blindside you at 4 p.m. on some idle Tuesday."

  • Interpersonal Relationships and Emotions: He advises listeners to do something scary every day, to sing, and to avoid both being reckless with others' hearts and tolerating those who are reckless with theirs. He cautions against jealousy, reminding the audience that life's race is long and ultimately only with oneself. Furthermore, he encourages holding onto compliments, discarding insults, and keeping old love letters while tossing out dry financial records like bank statements.

  • Career and Self-Expectation: The speaker reassures the audience that it is completely normal not to know what to do with one's life. He points out that some of the most interesting 22-year-olds—and even 40-year-olds—still do not have their careers or lives figured out.

  • Physical Health and Well-being: Practical physical advice includes stretching, getting enough calcium, flossing, and protecting one's knees, which are deeply missed once they fail. He also emphasizes dancing as a vital outlet, even if it is only done alone in a living room.

  • Lifestyle, Travel, and Environment: The speech contrasts different environments, recommending living in New York City (but leaving before it hardens you) and living in Northern California (but leaving before it softens you). It also recommends traveling as a way to broaden perspectives.

  • Family and Sibling Bonds: Listeners are urged to cherish their parents, as they will not be around forever, and to be nice to their siblings. Siblings are described as the best link to one's past and the people most likely to offer support in the future.

  • Acceptance of Aging and Change: The speaker highlights "inalienable truths": prices will rise, politicians will philander, and everyone will get old. With age comes a nostalgic fantasy that the past was better, cheaper, and more respectful.

  • Self-Reliance and Wealth: The audience is cautioned not to rely on others for financial support, whether through a trust fund or a wealthy spouse, as these can dry up at any moment.

  • The Nature of Advice: Finally, the speaker reflects on the concept of advice itself, defining it as a form of "nostalgia." Giving advice is described as a way of "fishing the past from the disposal," cleaning it up, painting over the flaws, and recycling it for more than it is worth. Despite this skepticism toward unsolicited wisdom, he reiterates his primary, concrete recommendation: "trust me on the sunscreen."

Transcript

Ladies and gentlemen of the class of '99: Wear sunscreen.

If I could offer you only one tip for the future, sunscreen would be it. The long-term benefits of sunscreen have been proved by scientists, whereas the rest of my advice has no basis more reliable than my own meandering experience. I will dispense this advice now.

Enjoy the power and beauty of your youth. Oh, never mind; you will not understand the power and beauty of your youth until they've faded. But trust me, in 20 years you’ll look back at photos of yourself and recall in a way you can't grasp now how much possibility lay before you and how fabulous you really looked. You are not as fat as you imagine.

Don't worry about the future. Or worry, but know that worrying is as effective as trying to solve an algebra equation by chewing bubble gum. The real troubles in your life are apt to be things that never crossed your worried mind—the kind that blindsides you at 4 p.m. on some idle Tuesday.

Do one thing every day that scares you.

Sing.

Don't be reckless with other people's hearts. Don't put up with people who are reckless with yours.

Floss.

Don't waste your time on jealousy. Sometimes you're ahead, sometimes you're behind. The race is long, and in the end, it's only with yourself.

Remember compliments you receive; forget the insults. If you succeed in doing this, tell me how.

Keep your old love letters. Throw away your old bank statements.

Stretch.

Don't feel guilty if you don't know what you want to do with your life. The most interesting people I know didn't know at 22 what they wanted to do with their lives. Some of the most interesting 40-year-olds I know still don't.

Get plenty of calcium. Be kind to your knees; you'll miss them when they're gone.

Maybe you'll marry, maybe you won't. Maybe you'll have children, maybe you won't. Maybe you'll divorce at 40, maybe you'll dance the funky chicken on your 75th wedding anniversary. Whatever you do, don't congratulate yourself too much, or berate yourself either. Your choices are half chance; so are everybody else's.

Enjoy your body. Use it every way you can. Don't be afraid of it or what other people think of it; it's the greatest instrument you'll ever own.

Dance, even if you have nowhere to do it but in your own living room.

Read the directions, even if you don't follow them.

Do not read beauty magazines; they will only make you feel ugly.

Get to know your parents; you never know when they'll be gone for good.

Be nice to your siblings; they are your best link to your past and the people most likely to stick with you in the future.

Understand that friends come and go, but with a precious few, you should hold on. Work hard to bridge the gaps in geography and lifestyle, because the older you get, the more you need the people you knew when you were young.

Live in New York City once, but leave before it makes you hard. Live in Northern California once, but leave before it makes you soft.

Travel.

Accept certain inalienable truths: prices will rise, politicians will philander, you too will get old. And when you do, you'll fantasize that when you were young, prices were reasonable, politicians were noble, and children respected their elders.

Respect your elders.

Don't expect anyone else to support you. Maybe you have a trust fund, maybe you'll have a wealthy spouse, but you never know when either one might run out.

Don't mess too much with your hair, or by the time you're 40, it will look 85.

Be careful whose advice you buy, but be patient with those who supply it. Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts, and recycling it for more than it's worth.

But trust me on the sunscreen.

2025-12-11

2602Δ40m Academic

John Cleese's Legendary 1991 Speech About Creativity

youtube.com/watch?v=nvKeu46jgwo

Full text

John Cleese's 1991 Philosophy on Creativity

A Non-Talent Approach Focused on Mood, The Open/Closed Modes, and The Five Pillars of The 'Oasis'

Creativity is fundamentally a way of operating—a mood—rather than an innate talent, having been shown by research (e.g., Donald McKinnon at Berkeley) to be unrelated to IQ above a minimal level. The ability to be creative hinges on cultivating the correct psychological state, categorized into two organizational modes (developed with Dr. Robin Skinner):

1. The Closed Mode: This is the habitual, work-driven state—active, purposeful, slightly anxious, tense, impatient, and lacking humor. It is essential for implementing decisions efficiently but actively strangles creativity.

2. The Open Mode: This is the creative state—relaxed, expansive, less purposeful, contemplative, playful, and characterized by a wider perspective and humor. It is characterized by the ability to "play with ideas" for their own sake, driven by curiosity (e.g., Alexander Fleming observing the uncultured dish; Alfred Hitchcock breaking intense work to tell unrelated stories).

Efficient operation requires switching fluidly between the Open Mode (for pondering/creation) and the Closed Mode (for decisive implementation), but the danger lies in becoming habitually "stuck" in the Closed Mode due to external pressures (e.g., political crisis mentality).

To facilitate the shift into the Open Mode, five factors must be intentionally established, forming a "Space-Time Oasis":

  • Space: Creating a physically and mentally quiet, undisturbed environment, sealed off from external demands.

  • Time (Duration): Dedicating a specific, bounded chunk of time (suggested minimum: 90 minutes) to allow the mind to quieten down and enter the open, playful state (a concept observed by historian Johan Huizinga regarding the boundaries of play).

  • Time (Pondering): The willingness to tolerate the internal discomfort or anxiety of an unsolved problem and defer a decision until the very last possible moment, thereby sticking with the problem longer to reach a more original solution (McKinnon's key finding). Decisiveness should be applied only after the pondering phase.

  • Confidence: Freedom from the fear of making a mistake. In the Open Mode, nothing is "wrong"; all experiments and "drivel" are acceptable, providing the necessary license for playfulness and spontaneity (as articulated by Alan Watts).

  • Humor: The most rapid method for transitioning from the Closed Mode to the Open Mode, as it fosters relaxation and playfulness. Cleese distinguishes between matters that are serious (important) and the destructive nature of solemnity (which serves pomposity and egotism).

The Creative Mechanism and Group Work: A new idea is generated by connecting two previously separate frameworks of reference in a new, meaningful way (like the punchline of a joke). This process can be jumpstarted by generating random juxtapositions (e.g., "cheese with motorcycles") and using intuition to detect which connections "smell interesting." Edward De Bono's "Intermediate Impossibles"—deliberately absurd or illogical ideas—can be used as necessary stepping stones to reach a correct solution. Group creativity is enhanced in a trusted environment where participants are supportive, avoid squashing ideas ("never say no or wrong"), and prioritize positive building.

Satirical Suppression: In a sardonic conclusion, Cleese provides a guide for leaders wishing to actively crush creativity and maintain power, which involves: eliminating all humor (treating it as subversive), undermining subordinates' confidence (only criticizing), and demanding constant activity and urgency to ensure staff are permanently stuck in the non-creative Closed Mode.

Transcript

John Cleese's Legendary 1991 Speech About Creativity

[Applause]

You know when Video Arts asked me if I'd like to talk about creativity I said no problem, no problem, because telling people how to be creative is easy. It's only being it that's difficult. And I knew it would be particularly easy for me because I spent the last 25 years watching how various creative people produce their stuff and being fascinated to see if I could figure out what makes folk, including me, more creative. What is more, a couple of years ago I got very excited because a friend of mine who runs the psychology department at Sussex University, Brian Bates, showed me some research on creativity done at Berkeley in the 70s by a brilliant psychologist called Donald McKinnon, which seemed to confirm in the most impressively scientific way all the vague observations and intuition that I'd had over the years. So the prospect of settling down to a quite serious study of creativity for the purpose of tonight's gossip was delightful. And having spent several weeks on it, I can state categorically that what I have to tell you tonight about how you can all become more creative is a complete waste of time.

So I think it'll be much better if I just told jokes instead. You know the light bulb jokes? You know, how many Poles does it take to screw a light bulb? One to hold the bulb, four to turn the table. Um, how many folk singers does it take to change a light bulb? Answer: five. One to change the bulb and four to sing about how much better the old one was. How many socialists does it take to change a light bulb? Answer: we're not going to change it, we think it works. How many creative art...

The reason why it is futile for me to talk about creativity is that it simply cannot be explained. It's like Mozart's music or Van Gogh's painting or Saddam Hussein's propaganda; it is literally inexplicable. Freud, who analyzed practically everything else, repeatedly denied that psychoanalysis could shed any light whatsoever on the mysteries of creativity. And Brian Bates wrote to me recently: "Most of the best research on creativity was done in the 60s and 70s, with a quite dramatic drop off in quantity after then, largely I suspect because researchers began to feel that they had reached the limits of what science could discover about it." In fact, the only thing from the research that I could tell you about how to be creative is the sort of childhood that you should have had, which is of limited help to you at this point of your lives.

However, there is one negative thing that I can say, and it's negative because it's easier to say what creativity isn't, uh, a bit like the sculptor who, when asked how he had sculpted a very fine elephant, explained that he'd taken a big block of marble and then knocked away all the bits that didn't look like an elephant.

Now, here's the negative thing. Creativity is not a talent. It is a way of operating. So, how many actors does it take to screw in a light bulb? Answer: thousands. Only one to do it, but thousands to say, "I could have done that." How many Jewish Mothers does it take to screw in a light bulb? Answer: "Don't mind me, I'll just sit here in the dark. Nobody cares about..."

How many surgeons... You see, when I say a way of operating, what I mean is this: Creativity is not an ability that you either have or do not have. It is, for example, and this may surprise you, absolutely unrelated to IQ, provided you're intelligent above a certain minimal level, that is. But McKinnon showed, in investigating scientists, architects, engineers, and writers, that those regarded by their peers as most creative were in no way whatsoever different in IQ from their less creative colleagues.

So in what way were they different? Well, McKinnon showed that the most creative had simply acquired a facility for getting themselves into a particular mood, a way of operating which allowed their natural creativity to function. In fact, McKinnon described this particular facility as an ability to play. Indeed, he described the most creative, when in this mood, as being childlike, for they were able to play with ideas, to explore them, not for any immediate practical purpose, but just for enjoyment, play for its own sake.

Now, about this mood. I'm working at the moment with Dr. Robin Skinner on a successor to our psychiatry book, Families and How to Survive Them. We're comparing the ways in which psychologically healthy families function and then the ways in which such families function with the ways in which the most successful corporations and organizations function. And we've become fascinated by the fact that we can usefully describe the way in which people function at work in terms of two modes: Open and Closed. So what I can just add now is that creativity is not possible in the Closed Mode.

Okay, so how many American Network TV Executives does it take to screw a light bulb? Answer: "Does it have to be a light bulb?" How many...

Well, let me explain a little. By the Closed Mode, I mean the mode that we are in most of the time when we're at work. We have inside us a feeling that there's lots to be done and we have to get on with it if we're going to get through it all. It's an active, probably slightly anxious mode, although the anxiety can be exciting and pleasurable. It's a mode in which we're probably a little impatient, if only with ourselves. It has a little tension in it, not much humor. It's a mode in which we're very purposeful, and it's a mode in which we can get very stressed and even a bit manic, but not creative.

By contrast, the Open Mode is a relaxed, expansive, less purposeful mode in which we're probably more contemplative, uh, more inclined to humor, which always accompanies a wider perspective, and consequently, more playful. It's a mood in which curiosity for its own sake can operate, because we're not under pressure to get a specific thing done quickly. We can play, and that is what allows our natural creativity to surface.

Now, let me give you an example of what I mean. When Alexander Fleming had the thought that led to the discovery of penicillin, he must have been in the Open Mode. The previous day, he'd arranged a number of dishes so that culture would grow upon them. On the day in question, he glanced at the dishes and he discovered that on one of them no culture had appeared. Now, if he'd been in the Closed Mode, he would have been so focused upon his need for dishes with cultures grown upon them that when he saw that one dish was of no use to him for that purpose, he would quite simply have thrown it away. But thank goodness he was in the Open Mode, so he became curious about why the culture had not grown on this particular dish. And that curiosity, as the world knows, led him to the light bulb—I'm sorry—to penicillin. In the Closed Mode, an uncultured dish is an irrelevance. In the Open Mode, it's a clue.

Now, one more example. One of Alfred Hitchcock's regular co-writers has described working with him on screenplays. He says: "When we came up against a block and our discussions became very heated and intense, Hitchcock would suddenly stop and tell a story that had nothing to do with the work at hand. At first, I was almost outraged, and then I discovered that he did this intentionally. He mistrusted working under pressure. He would say, 'We're pressing, we're pressing, we're working too hard. Relax. It will come.'" And says the writer, "Of course, it finally always did."

But let me make one thing quite clear. We need to be in the Open Mode when we're pondering a problem, but once we come up with a solution, we must then switch to the Closed Mode to implement it, because once we've made a decision, we are efficient only if we go through with it decisively, undistracted by doubts about its correctness. For example, if you decide to leap a ravine, the moment just before takeoff is a bad time to start reviewing alternative strategies. When you're attacking a machine gun post, you should not make a particular effort to see the funny side of what you're doing. Humor is a natural concomitant of the Open Mode, but it's a luxury in the Closed one.

Now, once we've taken a decision, we should narrow our focus while we're implementing it. And then, after it's been carried out, we should once again switch back to the Open Mode to review the feedback arising from our action in order to decide whether the course that we have taken is successful or whether we should continue with the next stage of our plan, whether we should create an alternative plan to correct any error we've perceived, and then back into the Closed Mode again to implement that next stage, and so on. In other words, to be at our most efficient, we need to be able to switch backwards and forwards between the two modes.

But here's the problem: we too often get stuck in the Closed Mode. Under the pressures which are all too familiar to us, we tend to maintain tunnel vision at times when we really need to step back and contemplate the wider view. This is particularly true, for example, of politicians. The main complaint about them from their non-political colleagues is that they become so addicted to the adrenaline that they get from reacting to events on an hour by hour basis that they almost completely lose the desire or the ability to ponder problems in the Open Mode. So, as I say, creativity is not possible in the Closed Mode.

And that's it. Well, 20 minutes to go. So how many women's libbers does it take to change a light bulb? Answer: 37. One to screw it in and 36 to make a documentary about it. How many psychiatrists does it take to change a light bulb? The answer: only one, but the light bulb has really got to want to change.

Oh, there is one, just one other thing that I can say about creativity. There are certain conditions which do make it more likely that you'll get into the Open Mode and that something creative will occur. More likely—you can't guarantee anything will occur. You might sit around for hours, as I did last Tuesday, nothing, zilch, bupkis, not a sausage. Nevertheless, I can at least tell you how to get yourselves into the Open Mode. You need five things:

  • Space

  • Time

  • Time

  • Confidence

  • ...and Humor.

I do beg your pardon. Okay, let's take Space first. You can't become playful, and therefore creative, if you're under your usual pressures, because to cope with them, you've got to be in the Closed Mode, right? So you have to create some space for yourself away from those demands, and that means sealing yourself off. You must make a quiet space for yourself where you will be undisturbed.

Next, Time. It's not enough to create space. You have to create your space for a specific period of time. You have to know that your space will last until exactly, say, 3:30, and that at that moment, your normal life will start again. And it's only by having a specific moment when your space starts and an equally specific moment when your space stops that you can seal yourself off from the everyday Closed Mode in which we all habitually operate. And I'd never realized how vital this was until I read a historical study of play by a Dutch historian called Johan Huizinga. And in it he says, "Play is distinct from ordinary life, both as to locality and duration. This is its main characteristic, its secluded, its limitedness. Play begins, and then at a certain moment, it is over. Otherwise, it's not play."

So, combining the first two factors, we create an oasis of quiet for ourselves by setting boundaries of space and of time. Now creativity can happen because play is possible when we're separate from everyday life. So, you've arranged to take no calls, you've closed your door, you've sat down somewhere comfortable, you've taken a couple of deep breaths, and if you're anything like me, after you've pondered some problem that you want to turn into an opportunity for about 90 seconds, you find yourself thinking, "Oh, I forgot. I've got to call Jim and I must tell Tina that I need the report on Wednesday and not Thursday, which means I must move my lunch with Joe, and damn, I haven't called St Paul's about getting Joe's daughter an interview, and I must pop out this afternoon to get Will's birthday present, and those plants need watering, and none of my pencils are sharpened, and right, I've got too much to do, so I'm going to start by sorting out my clips and then I shall make 27 phone calls, and I'll do some thinking tomorrow when I've got everything out of the way."

Because, as we all know, it's easier to do trivial things that are urgent than it is to do important things that are not urgent, like thinking. And it's also easier to do little things we know we can do than to start on big things that we're not so sure about. So, when I say create an oasis of quiet, know that when you have, your mind will pretty soon start racing again. But you're not going to take that very seriously. You just sit there for a bit, tolerating the racing and the slight anxiety that comes with that, and after a time, your mind will quieten down again.

Now, because it takes some time for your mind to quieten down, it's absolutely no use arranging a space-time oasis lasting 30 minutes, because just as you're getting quieter and getting into the Open Mode, you have to stop. And that is very deeply frustrating. So, you must allow yourself a good chunk of time. I'd suggest about an hour and a half. Then, after you've got to the Open Mode, you'll have about an hour left for something to happen, if you're lucky. But don't put a whole morning aside. My experience is that after about an hour and a half, you need a break. So it's far better to do an hour and a half now and then an hour and a half next Thursday and maybe an hour and a half the week after that than to fix one four-and-a-half-hour session now.

And there's another reason for that, and that's Factor number three: Time. Yes, I know we just done time, but that was half of creating our oasis. Now I'm going to tell you about how to use the oasis that you've created. Why do you still need time? Well, let me tell you a story.

I was always intrigued that one of my Monty Python colleagues, who seemed to me more talented than I was, did never produce scripts as original as mine. And I watched for some time, and then I began to see why. If he was faced with a problem and fairly soon saw a solution, he was inclined to take it, even though I think he knew the solution was not very original. Whereas, if I was in the same situation, although I was sorely tempted to take the easy way out and finish by 5:00, I just couldn't. I'd sit there with the problem for another hour and a quarter, and by sticking at it, would in the end almost always come up with something more original. It was that simple. My work was more creative than his simply because I was prepared to stick with the problem longer.

So, imagine my excitement when I found that this was exactly what McKinnon found in his research. He discovered that the most creative professionals always played with the problem for much longer before they tried to resolve it, because they were prepared to tolerate that slight discomfort and anxiety that we all experience when we haven't solved a problem. You know what I mean. If we have a problem and we need to solve it, until we do, we feel inside us a kind of internal agitation or tension or uncertainty that makes us just plain uncomfortable. And we want to get rid of that discomfort. So, in order to do so, we take a decision, not because we're sure it's the best decision, but because taking it will make us feel better.

Well, the most creative people have learned to tolerate that discomfort for much longer. And so, just because they put in more pondering time, their solutions are more creative. Now, the people I find it hardest to be creative with are people who need all the time to project an image of themselves as decisive, and who feel that to create this image, they need to decide everything very quickly and with a great show of confidence. Well, this behavior, I suggest sincerely, is the most effective way of strangling creativity at birth.

But please note, I'm not arguing against real decisiveness. I'm 100% in favor of taking a decision when it has to be taken, and then sticking to it while it's being implemented. What I'm suggesting to you is that before you take a decision, you should always ask yourself the question: "When does this decision have to be taken?" And having answered that, you defer the decision until then, in order to give yourself maximum pondering time, which will lead you to the most creative solution. And if while you're pondering somebody accuses you of indecision, say, "Look, baby cakes, I don't have to decide till Tuesday, and I'm not chickening out of my creative discomfort by taking a snap decision before then. That's too easy."

So, to summarize, the third factor that facilitates creativity is time—giving your mind as long as possible to come up with something original.

Now, the next factor, number four, is Confidence. When you're in your Space-Time Oasis getting into the Open Mode, nothing will stop you being creative so effectively as the fear of making a mistake. Now, if you think about play, you'll see why. To play is to experiment: what happens if I do this? What would happen if we did that? What if...? The very essence of playfulness is an openness to anything that may happen, a feeling that whatever happens, it's okay. So you cannot be playful if you're frightened that moving in some direction will be wrong, something you shouldn't have done. I mean, you're either free to play or you're not. As Alan Watts puts it, "You can't be spontaneous within reason."

So you've got to risk saying things that are silly and illogical and wrong. And the best way to get the confidence to do that is to know that while you're being creative, nothing is wrong. There's no such thing as a mistake, and any drivel may lead to the breakthrough.

And now the last factor, the fifth: Humor. Well, I happen to think the main evolutionary significance of humor is that it gets us from the Closed Mode to the Open Mode quicker than anything else. I think we all know that laughter brings relaxation and that humor makes us playful. Yet, how many times have important discussions been held where really original and creative ideas were desperately needed to solve important problems, but where humor was taboo because the subject being discussed was so serious?

This attitude seems to me to stem from a very basic misunderstanding of the difference between serious and solemn. Now, I suggest to you that a group of us could be sitting around after dinner discussing matters that were extremely serious, like the education of our children or our marriages or the meaning of life—and I'm not talking about the film—and we could be laughing, and that would not make what we were discussing one bit less serious. Solemnity, on the other hand—I mean, I don't know what it's for. I mean, what is the point of it? The two most beautiful memorial services that I've ever attended both had a lot of humor, and it somehow freed us all and made the services inspiring and cathartic. But solemnity, it serves pomposity. And the self-important always know, at some level of their consciousness, that their egotism is going to be punctured by humor. That's why they see it as a threat, and so dishonestly pretend that their deficiency makes their views more substantial, when it only makes them feel bigger.

Now, humor is an essential part of spontaneity, an essential part of playfulness, an essential part of the creativity that we need to solve problems, no matter how serious they may be. So, when you set up a Space-Time Oasis, giggle all you want. And there, ladies and gentlemen, are the five factors which you can arrange to make your lives more creative: Space, Time, Time, Confidence, and Lord Jeffrey Archer.

So now you know how to get into the Open Mode. The only other requirement is that you keep your mind gently round the subject you're pondering. Your daydreams, of course, but you just keep bringing your mind back, just like with meditation, because—and this is the extraordinary thing about creativity—if you just keep your mind resting against the subject in a friendly but persistent way, sooner or later, you will get a reward from your unconscious, probably in the shower later or at breakfast the next morning, but suddenly you are rewarded out of the blue, a new thought mysteriously appears, if you've put in the pondering time first.

So, how many Cecil Parkinsons does it take to change a light bulb? Answer: two. One to screw it in, one to screw it up. How many account executives does it take to screw in a light bulb? Answer: "Can I get back to you on that?" How many Norw... oh sorry, sorry. How many Dutch... I'm out of jokes.

Oh, one thing, looking at you all reminds me. I think it's easy to be creative if you've got other people to play with. I always find that if two or more of us throw ideas backwards and forwards, I get to more interesting and original places than I could ever have got to on my own. But there is a danger, a real danger. If there's one person around you who makes you feel defensive, you lose the confidence to play, and it's goodbye creativity. So always make sure your play friends are people that you like and trust, and never say anything to squash them either. Never say "No" or "Wrong" or "I don't like that." Always be positive and build on what's been said. "Would it be even better if...?" "I don't quite understand that, can you just explain it again?" "Go on, what if...?" "Let's pretend." Try to establish as free an atmosphere as possible.

And you know, sometimes I wonder if the success of the Japanese isn't partly due to their instinctive understanding of how to use groups creatively. You know, Westerners are often amazed at the unstructured nature of Japanese meetings. But maybe it's just that very lack of structure, that absence of time pressure, that frees them to solve problems so creatively. And how clever of the Japanese sometimes to plan that unstructuredness by, for example, insisting that the first people to give their views are the most junior, so that they can speak freely without the possibility of contradicting what's already been said by somebody more important.

Four minutes left. Ah, how many Irish... oh sorry, sorry.

Well, look, the very last thing that I can say about creativity is this: it's like humor in a joke. The laugh comes at a moment when you connect two different frameworks of reference in a new way. Example: there's the old story about a woman doing a survey into sexual attitudes who stops an airline pilot and asks him, amongst other things, when he last had sexual intercourse. He replies: "1958." Now, knowing airline pilots, the researcher is surprised and queries this. "Well," says the pilot, "it's only 21:10."

Now, we laughed eventually at the moment—the moment of contact between two frameworks of reference: the way we express what year it is and the 24-hour clock. Now, having an idea—a new idea—is exactly the same thing. It's connecting two hitherto separate ideas in a way that generates new meaning.

Now, connecting different ideas isn't difficult. You can connect cheese with motorcycles or moral courage with light green or bananas with international cooperation. You can get any computer to make a billion random connections for you. But these new connections or juxtapositions are significant only if they generate new meaning, right? So, as you play, you can deliberately try inventing these random juxtapositions and then use your intuition to tell you whether any of them seem to have significance for you. That's the bit the computer can't do. It can produce millions of new connections, but it can't tell which one of them smells interesting.

And of course, you'll produce some juxtapositions which are absolutely ridiculous, absurd. Good for you! Because Edward De Bono, who invented the notion of lateral thinking, specifically suggests in his book Po Beyond Yes and No that you can try loosening up your assumptions by playing with deliberately crazy connections. He calls such absurd ideas intermediate impossibles. And he points out that the use of an intermediate impossible is completely contrary to ordinary logical thinking, in which you have to be right at each stage. It doesn't matter if the intermediate impossible is right or absurd, it can nevertheless be used as a stepping stone to another idea that is right. Another example of how when you're playing, nothing is wrong.

So, to summarize: if you really don't know how to start, or if you've got stuck, start generating random connections and allow your intuition to tell you if one might lead somewhere interesting. Well, that really is all I can tell you that won't help you to be creative. Everything...

And now, in the two minutes left, I can come to the important part, and that is how to stop your subordinates becoming creative too, which is the real threat. Because, believe me, no one appreciates better than I do what trouble creative people are and how they stop decisive, hard-nosed bastards like us from running businesses efficiently. I mean, we all know: we encourage someone to be creative, the next thing is they're rocking the boat, coming up with ideas, and asking us questions. Now, if we don't nip this kind of thing in the bud, we'll have to start justifying our decisions by reasoned argument and sharing information, the concealment of which gives us considerable advantages in our power struggles.

So here's how to stamp out creativity in the rest of the organization and get a bit of respect going:

  • Allow subordinates no humor. It threatens your self-importance, especially your omniscience. Treat all humor as frivolous or subversive, because subversive is of course what humor will be in your setup, as it's the only way that people can express their opposition, since if they express it openly, you're down on them like a ton of bricks. So, let's get this clear: blame humor for the resistance that your way of working creates. Then you don't have to blame your way of working. This is important, and I mean that solemnly. Your dignity is no laughing matter.

  • Keeping ourselves feeling irreplaceable involves cutting everybody else down to size. So, don't miss an opportunity to undermine your employees' confidence. A perfect opportunity comes when you're reviewing work that they've done. Use your authority to zero in immediately on all the things you can find wrong. Never, never balance the negatives with positives. Only criticize, just as your school teachers do. Always remember, praise makes people uppity.

  • Demand that people should always be actively doing things. If you catch anybody pondering, accuse them of laziness and/or indecision. This is to starve employees of thinking time, because that leads to creativity and insurrection. So, demand urgency at all times. Use lots of fighting talk and war analogies, and establish a permanent atmosphere of stress, of breathless anxiety and crisis. In a phrase, keep that mode Closed.

Now, in this way, we nonsense types can be sure that the tiny, tiny, microscopic quantity of creativity in our organization will all be ours. But let your vigilance slip for one moment, and you could find yourself surrounded by happy, enthusiastic, and creative people whom you might never be able completely to control ever again. So, be careful.